﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace Space_Conquest
{
    class Female : GroundUnit
    {
        public static Texture _textureFemale = new Texture(".bmp");

        public Female(int row, int column, Player owner)
            : base(_textureFemale, row, column, owner)
        {
            _hitPoints = _maxHitPoints = 30;

            _attackDamage = 2;
            _attackDelay = 15;
            _defense = 0;

            _visionRange = 2;
            _speed = 6;
            _area.Height = 1;
            _area.Width = 1;
            _layer = UnitLayer.Ground;

            SetLocation();
        }
    }
}
